Dead Trigger: Unkilled

Featured In Issue 242, August 2019

WSR Score2.0
Basic Information on new release titles is posted as soon as titles are announced. Once reviewed, additional data is added to the database.
Lionsgate Home Entertainment
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Bloody violence throughout
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Single Side, Dual Layer (BD-50)
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Scott Windhauser
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DTS HD Lossless 5.1
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After a mysterious virus kills billions and creates scores of zombies, the government develops a video game––"Dead Trigger"––that simulates the outbreak, then recruits the game's best zombie killers to combat the real-life horde. Led by Captain Kyle Walker (Lundgren) to Terminal City, the virus's point of origin, the players' mission is simple, find the team of scientists working on a cure. But wiping out the city's undead legions will test every Dead Trigger skill they possess. Based on the video game by Madfinger Games. (Gary Reber)

Special features include upfront previews and a Movies Anywhere digital code.

The 2.39:1 1080p AVC picture, reviewed on a Sony Bravia Z9D 4K Ultra HD HDR display, upconverted to 2160p with greater resolution and luminance, was photographed digitally and sourced from a 2K master Digital Intermediate format. The picture is generally crisp and clear, though, clearly digital in appearance. Color fidelity is natural in appearance with strong primaries and natural fleshtones. Contrast is well balanced. Blacks are deep with good shadow delineation. Lighting effects extend the dynamic range, and spot lighting is effectively used to create engaging visuals. Resolution is excellent and nicely defines facial characteristics and the zombie bloody makeup. Object texture and clothing are well resolved as well. This is a sharp presentation and characteristically digitally imbued. (Gary Reber)

The DTS-HD Master Audio™ 5.1-channel soundtrack is full of atmospherics and environmental effects, punctuated with robust sound effects and supported with deep bass that extends to sub 25 Hz. Deep bass enhances the effects of gunfire, blasts, and explosions, all exaggerated for effect. There is heavy gunfire throughout. Foley sound effects generally sync well with the action but are at times overactive. The orchestral and synthesizer score is generally active throughout and provides strong surround envelopment. Surround energy in general maintains a rather constant sense of soundfield envelopment, with bursts of aggressive energy during the intense action scenes. Dialogue is pumped and forward sounding, though, intelligible. In settings that are highly reverberant, dialogue is effectively pronounced with subtle extension to the surrounds. Overall, this, in many ways, is an over-produced soundtrack and as such is mediocre in production values and impact. (Gary Reber)